What a year. 2016 was equal parts evolutionary and transformative, scary and exciting. Aside from the obvious political madness and unprecedented amount of celebrity deaths, all in all 2016 shaped up to be a pretty good year for me personally and professionally.
The year began in much the same way the previous year ended: by continuing my work as an additional music composer and music editor under Michael Picton on the Nick Jr. show Mutt & Stuff. Though the show is live action, it's scored more like it's a cartoon; Michael's music is extremely colorful, turns on a dime, and requires a great deal of attention to detail.
Writing for the show was a ton of fun, as any given cue could be a big orchestral piece, a synth dance track, a rock song, a country tune, or anywhere in between. The varied nature and precise timing really stretched my music editing chops, too. Shout-out to audio post head Wes Poland of Quest Pacifica, and Michael's current assistant Noam Levy, a jack of all trades and master of many. Working for a composer as skilled as Michael taught me a ton--more than I could ever put into words here.
Two crazy things happened in February: I got really sick, and I began demoing for a gig with Danny Elfman, whom I worked for back in 2014.
With a month of Mutt & Stuff still left to go, I demoed at Danny's studio a few times a week while riding out my mystery stomach sickness, utterly miserable. After a month and a half of enduring the symptoms and undergoing lab tests, the sickness--which had been completely unresponsive to all forms of treatment--went away as mysteriously as it appeared. The doctor credited the disappearance to his last-ditch idea of having me eat absurd amounts of yogurt. When it was all said and done, I had lost nearly thirty pounds.
By April I was totally healthy, and just in time. I joined my good friend and Danny's primary assistant Melisa McGregor and Mikel Hurwitz (we had gone to Berklee around the same time and had worked for Danny at different times, but had never gotten to know one another all that well--something I'm glad we changed!) on Danny's score to the upcoming film, The Circle. The team really brought their A-game on this one, pulling 100-hour-plus weeks!
After a short break, we were joined by Jognic "JB" Bontemps and spent a good couple of months tearing out cables, ripping open computers, and generally wreaking havoc in the best way possible on Danny's studio. The end result was highly streamlined workflows, more processing power than NASA, and a very bemused but pleased Danny, who had been abroad on business for the duration of the upgrade.
One aspect of being a composer is that to be competitive in today's market you really need to know a lot about computers and technology--something I didn't expect to enjoy so much when I first started out. This period of time was a great opportunity to focus on an entirely-different-but-parallel skill set from writing music.
Around the start of the summer I began working on a feature film score (still in progress--can't wait to show you all!) and joined my long-time mentor Inon Zur on a couple of projects, including the stunning Ubisoft virtual reality game Eagle Flight, on which I did everything from engineering recording sessions, to programming synth patches, to building Kontakt instruments. Never a dull moment with him, as he really keeps me on my toes, always pushing to broaden and deepen my skill sets.
I wrapped up the summer by scoring director Tom Murphy's short Can You Play, some advertisements, and other various projects. I loved this period, as each week looked different than the last.
On a more personal note, in July one of my best friends Andy Rumschlag married his best friend, and I was fortunate enough to be there along with the high school crew.
In August I returned to Danny's and helped out on the score to The Girl On The Train. I feel this is one of Danny's best scores since the millennium, and am honored to have been a part of it. It's deep, dark, and brooding, and Danny's use of solo acoustic bass on this score is as unexpected as it is effective.
Schedules clashing again--a fact of life in this business--I quickly moved on to scoring the extremely talented Dell Sisters' horror short Helen. Excuse the overuse of this word, but Helen is riveting. I would like to talk about the film more, but it's better to just go into watching it blind. I'll be sure to post the film when it's ready to view.
Around September I began working as music implementor on Hero's Song, an ambitious RPG scored, again, by Inon Zur. I collaborated with the team at Pixelmage Games, cutting up Inon's music and designing the music systems via Audiokinetic's Wwise middleware. Huge thanks to Steve Green, who single-handedly helmed the sound design and audio integration of my favorite game of 2016, Abzu, for answering some of my stupid Wwise questions along the way. Gentleman and a scholar, sir.
Unfortunately, the studio recently shut its doors and Hero's Song was cancelled after an exciting but ultimately unsuccessful run in Early Access on Steam. I'm bummed, as the game's active and loyal community (shout-out to /r/herossong--I checked all your enthusiastic posts and comments nearly every day), but I'm glad to have worked with such an awesome team and made something that I'm proud of, even if we won't ever get to play the final version.
In November, I scored the gorgeous short film, Family Portrait, a unique take on the issue of domestic violence directed by Kelsey Sante and produced by WE ARE FAMOUS.
I also began working as composer and audio director for the upcoming game Cardamom, led by Bethany Martin. I'm joined on this one by my good friend and sometimes partner-in-crime Andy Forsberg, with whom I co-scored 2015's Quest For A Different Outcome, and composer Kyle Laporte.
Lastly, in December I finalized some contracts with two fantastic music libraries: Move Music LLC and Temp Love Music. In January I'll be finishing an album with the former, and beginning and album with the latter. I also began scoring a whimsical short called The Littlest Undertaker by director Kevin Molohan, which will be released sometime this spring.
Oh, and my brother got engaged, no big deal. Way to make me feel old, bro.
I planted a lot of seeds in 2016, and 2017 is already seeing the fruits of those labors: In my "Future Projects" folder on my projects hard drive, there are more games than any other medium; I'll be releasing a very cool (well, I think so) feature film score in the coming months; and there's lots, lots more stuff that I wish I could mention here, but am prevented from doing so due to NDA's. I'll be sure to post them here, on my Twitter, and my Facebook page.
Thanks for reading, and here's to a happy, productive 2017!